| add_money # | Adds desired quantity of money to your faction. 40K per number of times you enter the code. |
| add_population _____ # | Add population to desired city (note: for city's with two or more spaces use quotation marks [']) |
| move_character <name> <x>,<y> | moves named character to position on campaign map |
| auto_win attacker/defender (depending on circumstance) | the attacker or defender wins the next autoresolved battle |
| create_unit <settlement/character_name> <unit_id> <opt:how_many> <opt:exp/armour/weapon> | creates one or more units of the specified type |
| toggle_fow | toggles the fog of war on or off |
| bestbuy | sells units cheaper |
| oliphaunt | the biggest around |
| jericho | and the walls came a-tumblin' down |
| give_ancillary this ______ | gives the character an ancillary |
| remove_ancillary this ______ | removes ancillary from the character |
| character_reset | resets the character back to it's start of turn settings |
| show_cursorstat | shows the cursor position and region id |
| show_landings <opt:cursor/region_id> | shows the landing positions available to the ai from a given region, default hides them |
| process_cq _______ | Completes all (possible) construction pending in queue |
| give_trait_points <charactername> <trait name> <points> | gives the character points for trait |
| list_traits | Lists all traits |
| list_ancillaries | Lists all Ancillaries |
| mp <charactername> <amount> | gives the character movement points |
| list_characters <opt:faction_type> | lists all the characters in the world or those belonging to a faction |
| create_mission <sent_faction> <mission_id> | Attempt to create and add a mission to the specified faction |
| diplomacy_costs <receiving_faction> <proposing_faction> <opt:target_faction> <opt:settlement_name> <opt:payment_amount> <opt:payment_years> | displays a list of raw and perceived diplomacy items costs from the perspective of the receiving faction. |
| recruitment_pool <settlement_name> | details of the current recruitment pool of a settlement |
| capabilities <settlement_name> | details of the current recruitment capabilities of a settlesment. |
| capture_settlement <settlement name> | evicts current resident and gives to player. |
| toggle_perfect_spy | toggles everyone's perfect spying ability. |
| process_rq _______ | Completes all (possible) recruitment pending in queue |
| force_diplomacy <accept/decline/off> | Forces the negotiator to accept or decline a proposition |
| diplomatic_stance <faction_a> <faction_b> <allied/neutral/war> | Set the diplomatic stance between the two factions (factions must be different) |
| invulnerable_general <character_name> | Invulnerble General (cannot be beat in battle) |
| test_ancillary_localisation | adds all ancillary to the character info display |
| show_all_messages | Show all messages to all factions (on/off) |
| clear_messages | Clear all the current stacked messages |
| upgrade_settlement <settlement name> | upgrade settlement level |
| list_units <character/settlement name> | lists all of the units in an army, with details. |
| date <year> | changes the campaign date to the given year |
| force_battle_victory <opt:capture_percent> | forces the local player's alliance to win the battle, completely destroying the enemy alliance or optionally capturing a percentage of the enemy allia |
| diplomacy_mission <ai_faction> <target_faction> <mission_type> <opt:mission_target> | creates a diplomacy mission |